Content Area
Content Area Content Area

Videogames for Teachers. Libro digital

1.ª Edición
8448618300 · 9788448618308
This work is the result of the funding Project Erasmus+ Programme, KA2 Strategic Partnerships for Higher Education Project Number: 2017-1-ES01-KA203-038370, directed by Andrés Payá Rico.Along the 14 chapters of the book, a series of research groups… Leer más
27,70 €
26,32 €
Solicitar más información
¿Te gustaría ver una muestra?

• Si eres docente, por favor, haz clic en el botón “Solicitar más información” y nos pondremos en contacto contigo.

• La mayoría de nuestros contenidos de ESO, Bachillerato y Ciclos Formativos disponen de muestras de unidades y recursos didácticos, puedes verlo aquí.

• Los recursos para el profesor estarán disponibles únicamente para profesores que hayan prescrito a sus alumnos este manual como libro de texto en sus clases.

• Consulta las especificaciones técnicas para este producto e instrucciones de activación aquí.

Table of Contents

1. Video games: A way to change communication languages

University of Valencia; IES Sant Vicent Ferrer; IES Luís Simarro (Spain)

2. Interactive environments for involvement and motivation for learning

University of Murcia (Spain)

3. How players learn to learn while playing?

University of Santiago de Compostela; SIA Group (Spain)

4. Reviewing solutions for augmented and virtual reality

University of Sevilla (Spain)

5. The role of video games in education

University of Huelva (Spain); Salesian Polytechnic University (Ecuador)

6. Educational video games: An overview

Hellenic Open University (Greece)

7. Video games as educational tools

Hellenic Open University (Greece)

8. Main achievements of mobile learning through the use of educational applications

Academy of Fine Arts Brera in Milan (Italy)

9. Gamification and self-direct learning: The use of mobile applications in education and lifelong learning

Academy of Fine Arts Brera in Milan (Italy)

10. Social media and education. Main challenges, strengths, and weakness of mobile apps in education

FH Joanneum University (Austria)

11. Video games, apps, and education in the field of pre-Primary and Primary education

FH Joanneum University (Austria)

12. Assessment in video games and educational apps-based learning in upper Secondary and post-Secondary non-Tertiary education

Kaunas University of Technology (Lithuania)

13. Assessment in video games and educational apps-based learning in Tertiary education  

Kaunas University of Technology (Lithuania)

14. From video games to work: interactive languages and three-dimensional environments as reference models in tomorrow’s professions

Academy of Fine Arts Brera in Milan (Italy)

This work is the result of the funding Project Erasmus+ Programme, KA2 Strategic Partnerships for Higher Education Project Number: 2017-1-ES01-KA203-038370, directed by Andrés Payá Rico.

Along the 14 chapters of the book, a series of research groups show their findings when applying videogames to their teaching and learning environment.

Experiences from different countries, all throughout Europe (Austria, Italy, Greece, Lithuania, Spain), and even from South America (Ecuador) are gathered to highlight the potential of video games technology in the classroom context.